using Perfect.Marshal;
using System.Xml;

namespace editor
{
namespace cfg.buff
{
[System.Serializable]
public abstract class Buff :   cfg.EditorReadWriter 
 {

    public int id ;
     public string name  = "";
     public cfg.buff.StackType stackType ;
     public float duration ;
     public int affectNum ;
     public string delay  = "";
     public bool interruptMove ;
     public bool interruptCast ;
     public bool keepInCity ;
     public bool keepWhenDeath ;
     public string effect  = "";
     public bool effectIvetoPlayer ;
     public string effectModel  = "";
     public string effectAction  = "";
     


}
}
}
